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    <title><![CDATA[GabrielBaiano - Blog]]></title>
    <link>https://gabrielbaiano.vercel.app</link>
    <description><![CDATA[Articles and thoughts on frontend performance, SVG architectures, and engineering by GabrielBaiano.]]></description>
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    <lastBuildDate>Thu, 29 Oct 2026 06:38:26 GMT</lastBuildDate>
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      <title><![CDATA[Building a 3D Pixel-Art Bonfire in the Terminal: Raymarching, Cellular Automata Fire, and ANSI TrueColor Sub-Pixels]]></title>
      <link>https://gabrielbaiano.vercel.app/blog/building-a-3d-pixel-art-bonfire-in-the-terminal</link>
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      <description><![CDATA[I'm an addicted Soulslike player with a strict study routine. While playing Dark Souls, I used to leave my character AFK at a bonfire to study for an hour and review exercises on call with friends before playing again. I built this 60 FPS terminal bonfire purely for fun, while studying 3D rendering concepts and prototyping graphics experiments for my upcoming Playdate game.]]></description>
      <pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate>
      <category>C99</category><category>Graphics</category><category>Audio</category><category>Terminal</category><category>Physics</category>
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      <title><![CDATA[The Frontend Performance Paradox and the Duck]]></title>
      <link>https://gabrielbaiano.vercel.app/blog/the-frontend-performance-paradox-and-the-duck</link>
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      <description><![CDATA[A deep reflection on why modern frontend engineering normalized throwing abstractions, dependencies, and hundreds of kilobytes of JavaScript at every problem until the developer itself became a duck: able to swim, walk, and fly, but master of none.]]></description>
      <pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate>
      <category>Frontend</category><category>Performance</category><category>Architecture</category><category>Engineering</category>
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